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my preliminary tests
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TOPIC: my preliminary tests

Re:my preliminary tests 2 years, 5 months ago #779

  • Rogue#1
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Re:my preliminary tests 2 years, 5 months ago #783

  • Kicbas
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WHAW PHI.....great work.
I love your bathroom. It looks.... AMAZING.
(BTW.. where are you from??)
I'm from czech republic

Re:my preliminary tests 2 years, 5 months ago #791

  • phi
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thanks!
but.. please! i need to improve parquet's textures (with same color) please send suggestions!
to kikbas: i am from italy

time for specs
every shot before resize was taken at 800*600 in a snap between 5'06" to 09'40"
except shot4 that was taken at 1920*1425 in 35'23"
all on nettop win7 64bit core2duo t6600 @2,20GHz 4gb ram 500gb HD.
4,0 windows performance index. Astonishing...

necessary explanation
all the shots belongs to a SINGLE model sized 95mb, rendered one after another with no bugsplat! nor crash nor runtime error! since i have tweaked sketchup with /LARGEBITADDRESSAWARE that makes it use up to 3gb.

to the devs
could you be so kind to add more lights,and emissive materials, giving me the unique opportunity to throw my boss' copy of VrayfSu,VrayfMax and last but not least 3dStudio, finally out of the window?

i'll greatly appreciate it

Re:my preliminary tests 2 years, 5 months ago #809

  • redog
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phi hello, how did the neon light above the ceiling, have used many individual points of light, or you have found a way to make neon, thanks for

Re:my preliminary tests 2 years, 5 months ago #815

  • phi
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we are all awaiting for emissive materials, that are not available until the next beta (we hope!).
in the meantime...sketchup+photoshop

listen: by the way, regardless to shape,refraction,or texture what is an emissive material? it's a shape in render that is overexposed (MUCH overexposed) with an hidden light binded to it.

note: it's overexposed so regardless to the material color, it appears white or bright colored
note #2: it's shining so regardless to the material color, it shines like one or more tiny spotlights with the same color placed in a precise geometry.

therefore:
how to:
1)draw a shape whatever you like in sketchup (in my case a tube light)
2)put many separated spotlights in this shape (e.g. a row of tiny spotlights for a tube)
3)set aperture (0-180°) power and color to match the tube light color until you have the desired lighting results (don't forget to set shadow softness until they all shine like a single light!)
4)render
5)edit image in photoshop and select the shape with magic wand or lazo or poligonal lazo
[or pixel by pixel if you have so much time :lol: :lol: ]
6)in this selection edit-image-adjustments-exposure or edit-image-adjustment-brightness/contrast until the shape shines bright
7)in the same selection edit-image-adjustments-variations or edit-image-adjustments-fotofilter to make the light color to match projected light color.
8)close photoshop
voilà!

(remember that if you have more than one tube light you can save each selection with name such as light01 etc. to make this procedure easier for later adjustments)

it worked good for me.

p.s. if you're looking for a much more easy way (pherhaps inside render[in] ) it is not available at the moment

Re:my preliminary tests 2 years, 5 months ago #822

  • phi
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a render a day keeps the doctor away
<Ancient Chinese proverb>
bagno3.jpg

shot6
[prerelease]
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