Rogue#1 wrote:
Yes I did! Glad you noticed.
You can try it yourself if you like! lol... Make a light when it's 8:00, see how bright it is, then change the time to 3:00. There should be a very noticeable difference.
can you please link your topic?
i wonder if this is really a bad thing..
consider that the same spotlight with same lumen, lux and photometric curve,in a real environment shines bright at night, but is only a tiny light at noon.
(this is why spotlight makes no significant difference in daytime rendering)
the most serious issue is that (render[in]) virtual spotlights are unable to turn on modeled sketchup components (e.g. a spotlight inside a component that resembles a real light furniture) nor change the shadows' color when:
a) refracting through a colored material
b) reflecting through a colored reflective material
for instance try this:
1)set up a plane spotlight facing into a colored reflective projector
[if the light is WHITE and the projector is BLUE i'm expecting to get a blue cone of light coming from the projector focus, not a white light coming from the projector's back]
2)set up a plane spotlight pointing through a RED glass on a white wall
[if the light is WHITE and the glassis RED i'm expecting to get a red cone of light on the wall]
i'll add one more significant point: in render[in] the shape and area of the lights do not affect the render.
if i set a plane spotlight centered on a specific point it doesn't matter if the emitting surface is 1 square meter or 1 square kilometer, which is,in my opinion, a great nonsense
if the shape is a square, a triangle , a rectangle, a number, a what-ever-you-want shape, pointing to a plane surface, it always traces a white light circle on it, no matter which shape you choose [this is why kikbas and i (and many others) were unable to render neon lights, nor neon signs, nor glowing shapes]
but this is only a beta,and a great beta, so it's not time for complaints.